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Neon Rush
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Devlog
Updated Game Release!
November 13, 2025
by
FSUTeam
We've gone ahead and updated our game! (We made some changes to AI, the Map, added a garage feature, etc!)...
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Starting the save system and its UI
October 24, 2025
by
OneToast
Author: Angel Ceron Written: 10/23/25 This week i started out working on the save system for our game, setting up the ground work for what else we can add later on in our game. I tested this with an a...
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Resetting Wondering Racers
October 24, 2025
by
forevergareth
One of the natural next steps after detecting when a player is going the wrong way was figuring out how to help them recover . In Neon Rush , it’s inevitable that players will overshoot corners, dri...
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Finishing Up the AI and Starting the Garage!
October 24, 2025
by
Pneulysta
Author: Xavier Baez Written: 10/23/25 The AI is complete, but not without its troubles. The issues this time were that the AI was moving at a constant, slow speed so it was a pretty bad opponent to fa...
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Challenges When Replacing Car Models
October 23, 2025
by
FSUTeam
Author: Reece Meck Date: October 23, 2025 This week I ran into some unexpected challenges while trying to replace the default car model in Unreal Engine’s racing template with our team’s new vehic...
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Spline Directional Calculations for Race Direction
October 18, 2025
by
forevergareth
Author: Gareth Thomas My latest challenge to tackle in Neon Rush is figuring out how to keep players driving in the right direction . It sounds straightforward, but it’s not. When you’re designing...
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Making the option menu and what came from this week
October 18, 2025
by
OneToast
author: Angel Ceron Posted on 10/17/2025 This week i had other work to do such as minor things like adding audio which i did but my main big one was making a options menu, which included the visual se...
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The Problem with Unreal Engine’s Default Kill Plane
October 17, 2025
by
FSUTeam
Author: Reece Meck Date: October 17, 2025 During this week of development, I ran into a major issue involving Unreal Engine’s default kill plane . Normally, this feature destroys the player’s acto...
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AI Movement: Troubles and Solutions
October 17, 2025
by
Pneulysta
Author: Xavier Baez Written: 10/17/25 The issues that consumed me this week were obstacle avoidance and having the AI follow a path so the player actually has competition to go against. The first issu...
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Ensuring Fairness in Neon Rush
October 11, 2025
by
forevergareth
Author: Gareth Thomas When I first started working on Neon Rush , one of the earliest questions that hit me was, " how do you keep a race fair?" It sounds simple, players race from start to finish, fi...
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Making the menu and pause menu and my issues with perforce
October 11, 2025
by
OneToast
author: Angel Ceron Posted on 10/10/2025 This week I worked on the UI, making the UI screens for the main menu and pause menu and making fucntion buttons in c++ so once you click on them they will wor...
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Missing Lighting and Textures After Map Upload
October 10, 2025
by
FSUTeam
Author: Reece Meck Written: 10/10/25 This week during development, I ran into an issue when trying to push one of our Unreal Engine maps to Perforce. After I pushed the map, other team members who pul...
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Adding controller UI and starting the AI
October 10, 2025
by
FSUTeam
Author: Xavier Baez Written 10/10/25 The main problem I experienced this week was getting everything in order. The AI at first whenever they collided with something would have their wheels spinning un...
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