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Neon Rush

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Devlog

  • Ensuring Fairness in Neon Rush
    October 11, 2025 by forevergareth
    Author: Gareth Thomas When I first started working on Neon Rush , one of the earliest questions that hit me was, " how do you keep a race fair?" It sounds simple, players race from start to finish, fi... Continue reading
  • Making the menu and pause menu and my issues with perforce
    October 11, 2025 by OneToast
    author: Angel Ceron Posted on 10/10/2025 This week I worked on the UI, making the UI screens for the main menu and pause menu and making fucntion buttons in c++ so once you click on them they will wor... Continue reading
  • Missing Lighting and Textures After Map Upload
    October 10, 2025 by FSUTeam
    Author: Reece Meck Written: 10/10/25 This week during development, I ran into an issue when trying to push one of our Unreal Engine maps to Perforce. After I pushed the map, other team members who pul... Continue reading
  • Adding controller UI and starting the AI
    October 10, 2025 by FSUTeam
    Author: Xavier Baez Written 10/10/25 The main problem I experienced this week was getting everything in order. The AI at first whenever they collided with something would have their wheels spinning un... Continue reading
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